A Sense Of Wonder And Magic In AD&D

You might get the impression, if you hang out on reddit and Facebook AD&D groups, or on some of the AD&D focused forums, that there is no way but THE RULES AS WRITTEN AND THE HOLY WRIT OF GYGAX AMEN!!!!!

Pffft.

Let me say again, PFFFFT!

I can see the reaction now...


Yea, I've not been one for doing RAW or BtB so much. I mean, my houserules document is quite a few pages long (one of my new Discord players was quite gleeful about that... funny!) and I've long said that my "version" of D&D is called "D&D".

To me, the rules are a starting point. A common starting point so that we're talking the same language, but just as I want a world to explore, I want to explore the ruleset as well. I want to push it, expand it, contract it, simplify, but then find new ways of expression in letting imaginations run wild.

One of my best players for that is someone that you'd not expect, but he's provided more opportunities for me than anyone else. He does things and asks questions that provoke me to explore the rules beyond what I may envision, and that's a good thing!

For me, the rules provide the way to experience the world of myth, magic and wonder - and that implies that the rules are going to be broken, remolded and remade! It's the world of the Hobbit ... where you think you know what's going to happen, but then there's that ring that just manages to break the rules.

I want that sense in my game.

So what prompted this soap box? The use of find familiar.

In my world, I run wargames as well as RPGs. One of the miniatures that I have in my collection that I use quite a bit in Chaos Wars is a winged panther. I almost always start this guy off close to the mage(s) that are also in my wargames... but why? It occurred to me that perhaps these panthers are preferred familiars in my world! How would that work, given that the spell that AD&D has produces results like this:



So while I could easily adapt/adopt this table and plug in creatures from my setting, something else tugged at me.

Imagine a magic user who wants to connect with a beast as a familiar. It's more likely they'll have a youngling, or an animal already present. The spell, as written, summons something from the ether.

So this then makes me think that this spell should be more of a framework. And that kind of gets to how I tend to see spells... as frameworks or commonalities of how mages approach what they do. Sure, everyone has a sleep spell, but Wizard Frizzat may have worked out how to sleep creatures, but Magetrix Yeena may have done it slightly different. Those expressions of spells in the books are how the mages themselves interpret the twisting of these awesome energies to do what the caster wants. The formulae are more art than science.

So for me, having the mage's intent and desire be as much of a driving force for how the spell works, as the RAW itself. So, for find familiar, I told the player that they could focus the energies and magicks towards binding an existing creature that they'd already befriended. The roll was still a d20, and if they'd rolled the 16-20 result, it meant that their initial attempts were unsuccessful... try again in ten days. He rolled a 3, and it worked brilliantly. Now he has a young winged panther bound to him as his familiar.

I'm sure that a great many DMs already do this flexing, but I also get the feeling that a lot don't OR that those new to D&D and perhaps OSR/AD&D may think that there's no room for flexibility, of there has to be a new spell or new mechanic or new RULE to make things work.

I say, let your imagination make it work. See the rules, spells and mechanics as tools to get to the effect you want - let the rules promote wonder, magic and little mysteriousness, versus a lockstep "ve must march zis vay!" parade.


A Brief Discussion About Newsgames

In contemporary times, games have undoubtedly taken a protagonist role in different areas. We can find games as educational tools, in marketing campaigns, training employees in companies or just entertaining certain audiences. Games are a powerful media and a rich platform to share meaningful messages.

Based on these thoughts, games also can be used as a platform for journalism content. It is possible to think strategically the use of games to spread news, discuss current events or critically think about one specific subject discussed in the media. This category of game can be considered what some specialists call "newsgame".



About the use of games in this field, it is relevant to emphasize that "journalism can and will embrace new modes of thinking about news in addition to new modes of production. Rather than just tack-on a games desk or hire an occasional developer on contract, we contend that newsgames will offer valuable contributions only when they are embraced as a viable method of practicing journalism – albeit a different kind of journalism than newspapers, television, and web pages offer" (BOGOST; FERRARI; SCHWEIZER, 2010, p.10).

In the book entitled "Newsgames: journalism at play" (2010), Bogost, Ferrari and Schweizer discuss several categories of this type of game. In this post I want to highlight one of them: the "current event games". According to these authors, this kind of newsgame aims to dwell over some fact occurring in this moment in the world using a ludic interface.

One interesting case of "current event games" that we can bring to this post is the experimental game September 12th. Created by the Uruguayan game designer and researcher Gonzalo Frasca, September 12th suggests a reflection about the day after the terrorist attacks in New York on September 11th; the interface shows a Middle-Eastern village with some terrorists with weapons and civilians and the only thing you can do is aim and shoot bombs to kill the characters. The interesting thing is: every time you kill a terrorist you also kill civilians and other civilians around – when noticing the fact – become new terrorists in an infinite cycle of death and violence (BOGOST; FERRARI; SCHWEIZER, 2010, p.11, 12 & 13).

In the video below it is possible to understand the gameplay:



Once again, games are occupying an even more relevant role in the contemporary scenario. The gaming use for news is one more aspect to reflect on how ludic languages can reach different audiences in the quotidian life. If you are interested in this gaming category, I strongly suggest the site Molle Industria to try other examples of newsgames.

#GoGamers



Reference:

BOGOST, Ian; FERRARI, Simon; SCHWEIZER, Bobby. Newsgames: journalism at play. Massachusetts: The MIT Press, 2010.

New Year, Fist Update....


Hello all,
 

Just wanted to drop in and give an update. The transition from WGF is complete, we have our warehouse and have been shipping from that location for about two months. We have worked out the software issues for the wholesale orders and have been filling them.
 
We have about a year's supply of product on hand and OOS items such as the Panzerjäger are on the water heading here now.
 
I have been working on the day to day business aspects, cost analysis, product restocks back end implementation issues, etc. so not a lot of glamorous items to give an updated on for that front.
 
We have two restock orders incoming from China, the cost has been educational. The cost of shipping is not just crazy expensive for my customers but for us as well. In some cases, it costs more to ship a product than it does to produce it, in other cases the cost to produce a kit was not in line with what it is being sold at into distribution. Some kits were being sold at a net loss once shipping was factored in. Unfortunately, this will mean a price increase, some kits will see a marginal increase, other will be a bit more drastic.

I will give a detailed SKU by SKU run down and explanation later this week.
 
We have two new SKU's that will be offered once they arrive. The 15mm scale Capacitor cooler and a 60mm tall display model of one of our Assault Troopers. We should have these in hand sometime next month. We are putting the final touches on the files for the Shadokesh main trooper box set. No eta on a release date yet for the Shadokesh, until they are on the water and heading here it is simply impractical to give an estimate.

 
That's it for now.
All the best!

Mark

Download Hunting Simulator For PS4

Download Hunting Simulator For PS4

USABLE ON 5.05  HACKED CONSOLES OR HIGHER VERSIONS


Launch offer: purchase the game now and receive 2 exclusive official rifles as a bonus.
Discover your new hunting areas and complete hundreds of objectives alone or with your friends. Explore different environments, track your prey and become a better hunter – there will always be a new hunting adventure awaiting you!

Features

  • Experience the thrill of hunting with a campaign mode of 111 missions.
  • Track 37 species each with realistic animal behaviours. Big and small game, predators, waterfowl…
  • Explore 12 vast regions in Europe and North America and adapt to the elements with dynamic weather and day / night cycle.
  • Choose from among 17 different firearms (rifles, bows and crossbows) and close to 50 essential accessories.
  • Improve your shooting skills on the shooting range and track all sorts of prey in Free Hunt.
  • Set off for adventure with three of your friends in multiplayer mode.
  • Use a drone to explore your surroundings.








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Eye On Kickstarter #62

Welcome to my Eye on Kickstarter series!  This series will highlight Kickstarter campaigns I am following that have recently launched (or I've recently discovered) because they have caught my interest.  Usually they'll catch my interest because they look like great games that I have either backed or would like to back (unfortunately budget doesn't allow me to back everything I'd like to).  But occasionally the campaigns caught my attention for other reasons.  Twice a month, on the 2nd and 4th Fridays, I'll make a new post in this series, highlighting the campaigns that have caught my attention since the last post.  In each post I'll highlight one campaign that has really grabbed my attention, followed by other campaigns I've backed or am interested in.  I'll also include links to any related reviews or interviews I've done.  Comments are welcome, as are suggestions for new campaigns to check out!

You can also see my full Kickstarter Profile to see what I've backed or my old Eye on Kickstarter page that was too unwieldy to maintain.  Also, check out the 2019 Kickstarter Boardgame Projects geeklist over on Board Game Geek for a list of all the tabletop games of the year.
So, without further ado, here are the projects I'm currently watching as of the fourth Friday of March, 2019:



HIGHLIGHTED CAMPAIGN
Offensive Adult Party Game || by The Dragon's Tomb
  • GJJ Games Backed
  • The Dragon's Tomb does some of the best how to play videos around and now Jeff Kornberg has designed his very own game that reflects his own unique style. Seriously though, the game is actually a joke and the campaign is meant to support Jeff's YouTube channel. Since Jeff is producing some of the best board game humor on the internet though, this is a worthy campaign to back.


Do you love offensive adult party games? Do you get an adrenaline rush when you get to say "edgy" things you wouldn't otherwise say in public? If so, then you're going to love Offensive Adult Party Game by The Dragon's Tomb. Offensive Adult Party Game is a party game for 3+ players that takes under 1 minute to play and is exclusively for people who love offensive party games.




Age of Civilization
  • I love civilization building games, and I love small games, so Age of Civilization hits on both of those, plus it plays in about 30-40 minutes! I haven't backed this one yet, but there's a very good chance I will before the end of the campaign.


Kingdoms Lawn Game
  • It's not very often that you find a lawn game that brings in elements of strategy, but Kingdoms Lawn Game attempts to do just that. This was on Kickstarter a while ago and wasn't successful due to a high pledge cost and funding goal, but now it's partnered with ET Games (Rollet, Pucket, etc.) to help bring down the costs. ET Games is known for making high quality, super fun wooden dexterity games and I'm excited to see them producing Kingdoms Lawn Game!


Jabberwocky
  • I've had lots of fun with the games I've played by Jellybean Games, especially Dracula's Feast. One of their hits from 2017 was The Lady and the Tiger, a game system that contains 18 cards and a handful of tokens. Jabberwocky is a sequel to that title, also featuring a number of games that can be played with just 18 cards and several glass tokens. The artwork is gorgeous and the individual games look interesting and fun.


Trailblazer Game Stamps
  • I don't play RPGs, but I love maps. I've spent hours pouring over all sorts of maps for locations real, imaginary, and of my own creation just for fun. Maps of all kinds are like a peek into another world or location and I find them fascinating. Trailblazer Game Stamps are rubber stamps with various landscapes on them that can be used to quickly create your own great looking maps quickly. This first set includes some of the most common landscape types (mountains, hills, forests, water, etc.), but I think the most fascinating thing with these stamps is the potential for so many more awesome stamps to come! These could be so much fun!


Historical Metal Coins Second Wave
  • I'm on a limited budget for buying new games, so even though there are dozens I'd love to have, I can't afford to buy them all. On top of that, my shelf of shame is way too big, so it's hard to justify buying more games very often. Instead I've been focusing more on purchases that will help me with game design or enhance the gaming experience for the games I already have. A good set of metal coins is something I've been looking at getting to help with both prototype games and as a coin replacement in other games that use coins. These look affordable and it's pretty cool that they're based on historical coins.


Root: The Underworld
  • Root was one of the biggest hits of last year, selling out at Gen Con in just a few days. Now it's back with an expansion and also the opportunity to get the entire game. I love the artwork and the mechanics look like an interesting twist on area control and asymmetrical gameplay.


Flapjacks and Sasquatches: Company Store
  • This is the next expansion in the Flapjacks and Sasquatches lineup. It's not usually my choice in game style (although I'll play anything that hits the table), but a member of my game group is friends with the designers and apparently has his likeness on one of the cards in this expansion. Pretty cool, huh?

The Gift Of Knowledge And Video Games

The gift of the Holy Spirit called the gift of knowledge is the gift by which our intellect is illuminated to find truths about God present in creation around us.

So it is the gift of knowledge that enables you, when you look at the vastness of the ocean, to think- wow! How great must God be to have made all this. Or again, you take a cold shower on a freezing cold morning and think to yourself, "my goodness, hell must be truly awful". Or again, you think of how much your mother loves you when she goes out of your way to pick you up from somewhere, and you realise, "My Lord and Saviour loves me to a degree miles greater than this".

Well it's entirely possible for us to see and appreciate aspects of Almighty God's plan of salvation when we play video games.

I think a lot of my posts on this blog are about this really.

Let's pray for the gift of knowledge when we play video games, that we will move from them to appreciate the eternal truths about God, and that way even playing games can help at our sanctification.


Shiny New Bases

I've been meaning to return to the Orlocks to re-do their bases and finish the Heavy Bolter and Juves for more than a couple of years now. I started on the bases last week. They're the new Underhive bases, painted in colors to match the old cardboard terrain. I've got another six that I plan to match to a piece out of Outlanders. Looking at the figures now, I also think I'm going to go back and re-highlight most of them. I thought these were good four years ago, I can definitely do better now.